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I also explored the various styles of playing these classes. I spent a lot of time playing both classes, as well as a few others.
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I began playing ArcheAge some months ago on the other regions servers, and played on the Alpha server for a long time where I primarily focused on both DaggerSpell and Dark Runner classes. I have been playing games for over 20 years now from all genres.
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What this really means is that I have always been a player who strives to be the best at what they do, and where competition is involved, participate in it. I’ve been a “competitive” gamer for most of my life. This guide will attempt to inform you about playing the Dual-Wield Darkrunner, from both a build and stylistic point of view. This class is traditionally played as a 2H in-your-face burst class however, I have put my own spin on it and mixed things up. The Dark runner class is a melee-assassin who uses high mobility, high damage and elusiveness to lock down his targets and kill them. Questions and discussion, let’s keep this civilized. I would however like to keep this thread for the guide and keep it constructive. This guide is based on my own experiences and opinions, nothing is the law, if you don’t agree with something I say or do, that’s perfectly fine. I learned this the hard way, 10+ poison stacks is nasty.įew little quirks that take some getting use to, otherwise great AoE grinding area.ArcheAge Dual Wield Dark Runner Guide by Vlare However, if you fail a pull here, it's best to grind somewhere else for a minute or two until the mob's tainted howl wears off, or else your will get poisoned by every mob that you were in combat with before. You could get 15 or more mobs at once here, you have to be a little higher than for the dark runners, but it's a huge pull, limited only by your stamina. The last area is if you hug the mountain range to the left (Moving in the same direction as tha last two pulls) You will go around a corner to another camp.
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There's a little hill just behind these guys that can make LoS difficult, but there's lots of ways around it if you're prepared.
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Next pull, continuing in the same direction was more dark runners, about 6 in the camp, just at the edge of the farm, usually pulled one extra mob on the side. The next pull was in the farm area, there's a group of 4 dark runners right in the middle, I'd usually pull a mob or two from the side, then run into the pack of 4, then counterspell another into the pack if there was one available. Two pulls outside the first cave (The larger one with the named patrolling inside), which had mostly Dark Runners, I pulled the two little camps in one pull then got all the loose mobs in the next pull. There are two caves in the southern end of the zone, which was where I was alternating between. All but the casters have a huge aggro radius, and all of the camps contain nothing but melee mobs, there are some scattered casters around the middle of where I farmed (Details to come), but they're usually not a problem. The various nightbane are great for AoE levelling. Comment by 4067I'm currently AoE levelling a mage, so I'm stopping by all my spots to comment on their viability for AoE grinding.
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